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Shinos

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A member registered Feb 21, 2021

Recent community posts

Thank you, that's all awesome. Congrats for your software !

(3 edits)

Thank you, i said that about gifs because i tried to import some gifs and they made the software crash, but then i tried with a smaller one animation i made in Aseprite and it went good even if it's a little weird to switch beetween the various frames of the animation, maybe the timeline will improve this i am glad you said it's a planned update, that's awesome. I also noticed the "splice" option to to make the animation from the spritesheet inside the software, that's cool i didn't noticed that i'm sorry.
If support like this for 3D animation would be implemented in the future it would become the ultimate tool for pixel artist.
thank you very much for your response

(PS: as for the palette customization i think it would be a great improvement to be able to change or create actual new color palettes inside the software, so you do not have to go find new ones or create them in external, also a last question: can i put a different node option to each indivdual frame?)

SpriteMancer community · Created a new topic Animations
(4 edits)

Hi, possible buyer here, i tried the demo and it is awesome !  i had only a couple of questions to ease my mind, i was wandering if more support for animations is planned for the future, i am referring to both importing gifs or spritesheet in the program to create and customize actual animations not included in the "Dynamic" ones, or like more in depth support for 3d animation  (not only rotating etc... like correct me if i am wrong but if i would like to generate a pixelated spritesheet from an animation of a running 3d model character i can't do in this current iteration of the software am i right?)

PS: also is there a way to customize and create color palette inside the software? (beside importing new ones)